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The Number One Educational Resource for the Game Industry

Session Name: Brain-Computer Interfaces: One Possible Future for How We Play
Speaker(s): Mike Ambinder
Company Name(s): Valve
Track / Format: Vision

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Overview: While a speculative technology at the present time, advances in Brain-Computer Interface (BCI) research are beginning to shed light on how players may interact with games in the future. While current interaction patterns are restricted to interpretations of mouse, keyboard, gamepad, and gestural controls, future generations of interfaces may include the ability to interpret neurological signals in ways that promise quicker and more sensitive actions, much wider arrays of possible inputs, real-time adaptation of game state to a player's internal state, and qualitatively different kinds of gameplay experiences. This talk covers both the near-term and long-term outlook of BCI research for the game industry but with an emphasis on how technologies stemming from this research can benefit developers in the present day.

GDC 2019

Mike Ambinder

Valve

free content

Vision

Other