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The Number One Educational Resource for the Game Industry

Session Name: Reporting Metasystem Design and Penalization Strategy Best Practices (Presented by Fair Play Alliance)
Speaker(s): Jiayin Wang, Carlos Figueiredo, Peter Alau, George Kennedy III
Company Name(s): Tencent, Fair Play Alliance, Spirit AI, Intel
Track / Format: Design

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Overview: This talk is intended to examine result-driven penalization and user reporting designs that members of the Fair Play Alliance including Intel, Riot Games, Tencent Game Security and Two Hat Security have successfully implemented. The talk will include examples that will outline how systems were implemented as well as a look at measurable results from those projects. One underpinning point is to analyze how those best practices can be conducive to reforming player behavior by focusing on providing timely feedback to players, and how penalization practices can be leveraged to produce the desired outcome of fostering productive interactions in games.

GDC 2019

Jiayin Wang

Tencent

Carlos Figueiredo

Fair Play Alliance

Peter Alau

Spirit AI

George Kennedy III

Intel

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Design

Design