You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'
Speaker(s): Rob Giusti
Company Name(s): Niantic
Track / Format: Mobile Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In July 2016, Niantic Inc. launched 'Pokemon GO', which grew into a worldwide phenomenon. However, it was not until December 2018 when the development team added a directly competitive, player-versus-player feature. In this session, Engineering Combat Lead Rob Giusti will discuss why Niantic chose to build this new feature at this point in the game's lifecycle, and what decisions were made to make the feature true to its roots in the Pokemon franchise, while also creating a foundation for further game development in a live, growing game.

GDC 2019

Rob Giusti

Niantic

free content

Mobile Summit

Smartphone / Tablet Games