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|Session Name:||Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games|
|Speaker(s):||Christopher Power, Mark Barlet|
|Company Name(s):||The AbleGamers Charity/The University of York, The AbleGamers Charity|
|Track / Format:||Advocacy|
|Overview:||The AbleGamers Charity returns to GDC with data and design knowledge that will help inspire developers and their teams to create great accessible designs. With data from hundreds of players with disabilities, we will show attendees what technology players with disabilities use, the options they prefer and show you the surprising results about the overlaps of technology use between groups of players with disabilities. We will present attendees with a broad range of games players with disabilities play, and describe the value that games bring to this distinct group of players. We will close by introducing attendees to a new design thinking tool derived from this player data, the Accessible Player Experience (APX) design patterns. APX is 22 design patterns that you can easily integrate into your design process to inspire you and your team to innovate more accessible game experience for players. Using APX to make accessibility decisions early in your design than is current practice, this means you save cost in time and money not having to retrofit accessibility later in the development cycle.|