You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: The Audio Technology of 'Torchlight 3' Part 2
Speaker(s): Guy Somberg
Company Name(s): Echtra Games, Inc.
Track / Format: Audio
Overview: Action RPG games have a particularly challenging mix. Hordes of monsters of all different shapes and sizes come onto the screen from all directions, and they are all making sounds that are competing for your attention. Add to that the ambience, the music, player skills, pets, other players (and other players' pets!), and you've got a recipe for noise.In this talk, learn how Torchlight III is tackling the challenges of the ARPG mix, including an overview on importance-based mixing, volumetric sounds, and screen-space distance attenuation, topics covered in Part 1 (available on the GDC Vault) - as well as a deep dive into the music system and timed ADSRs.

GDC Summer 2020

Guy Somberg

Echtra Games, Inc.

free content

Audio

Audio