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|Session Name:||Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Postmortem|
|Track / Format:||Design|
|Overview:||This GDC 2020 talk will feature real-time interaction with the speaker through online chat messaging during its scheduled broadcast. Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favour of a new prototype, which ultimately became A Short Hike. A Short HIke is a small game in both in scope and scale, and the initial release came together within a 4-month deadline. Adam will discuss the design choices and development strategies that helped him meet his goals for the project and craft a compelling open-world game within those limitations, including visual style, level design, and writing. He'll also touch on the release and the topic of setting expectations for the players to help guide their approach to the game even before they begin to play.|