You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Postmortem
Speaker(s): Adam Robinson-Yu
Company Name(s): Independent
Track / Format: Design
Overview: This GDC 2020 talk will feature real-time interaction with the speaker through online chat messaging during its scheduled broadcast. Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favour of a new prototype, which ultimately became A Short Hike. A Short HIke is a small game in both in scope and scale, and the initial release came together within a 4-month deadline. Adam will discuss the design choices and development strategies that helped him meet his goals for the project and craft a compelling open-world game within those limitations, including visual style, level design, and writing. He'll also touch on the release and the topic of setting expectations for the players to help guide their approach to the game even before they begin to play.

GDC Showcase 2021

Adam Robinson-Yu


free content