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|Session Name:||Low Poly Modeling: Style Through Economy|
|Track / Format:||Programming|
|Overview:||This GDC 2017 talk will feature real-time interaction with the speaker through online chat messaging during its scheduled broadcast. As powerful 3D engines like Unity and Unreal have become more accessible to indies, the industry is seeing a significant increase in the number of titles that need 3D art instead of 2D sprites. Just as pixel art was a time-saving style widely adopted by indie games in the past, low-poly 3D is quickly occupying that space for game teams with few artist roles or limited time. Ethan will provide a starting point for you learn how to avoid common mistakes, make smart choices about style, and get off to a good start creating your own 3D low-poly models for games.|