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The Number One Educational Resource for the Game Industry

Session Name: Breaking Design Bottlenecks with Dialogue Stubbing
Speaker(s): Carrie Patel
Company Name(s): Obsidian Entertainment
Track / Format: Design

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Overview: Authoring polished dialogue is a time-consuming process that may require weeks of work from writers. An efficient dialogue stubbing workflow can help the design team get content to a progressible state early, facilitate the eventual writing pass, and signal the size and complexity of a conversation. However, while a good dialogue stub can streamline design and writing, a weak stub can hamstring these processes. This talk will explain what a dialogue stub is, including the information that does (and does not) belong in it. It will cover best practices for stubbing as well as the pitfalls that arise from uninformative or overly detailed stubs. By the end, attendees will understand how to get the most from dialogue stubbing workflows on their own teams.

Game Developers Conference 2021

Carrie Patel

Obsidian Entertainment

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Design

Design