You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft'
Speaker(s): Henry Golding
Company Name(s): Microsoft (Mojang Studios)
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: As modern games release more and more frequently, relying on manual testing is becoming increasingly inefficient, time consuming and ineffective. Many studios are attempting to adopt automated testing but are finding it an uphill battle to create fast, reliable automation that provides real value. This session explains the approach used on both Sea of Thieves and Minecraft to build a culture where developers write fast, reliable automated tests as part of their day to day work, creating a safety net that catches bugs as soon as they are written.

Game Developers Conference 2021

Henry Golding

Microsoft (Mojang Studios)

free content

Production & Team Management

Production