You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
Speaker(s): Taha Rasouli
Company Name(s): AvaGames
Track / Format: Level Design Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Inspiring from other media is always enlightening for you are going for creativity in game design. In this talk a very simple and basic pattern from music will be taken into level design. Pacing challenges and events in level design is something that every level designer has to innovate for and in this talk, a "1,2,3 Action!" pattern will be discussed that has long been used in musical compositions and is also a great inspiration for level designers. A couple of examples from a 2D platformer level chunks will be presented and talked about.

Game Developers Conference 2022

Taha Rasouli

AvaGames

free content

Level Design Summit

Design