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|Session Name:||Game Career Seminar: Chasing the Information Horizon: Designing Information Driven Games|
|Company Name(s):||Studio Imugi|
|Track / Format:||Game Career Seminar|
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|Overview:||The most compelling part of games isn't what is happening on screen but what the player believes will happen. Whether it's the excitement of risk vs reward or the anticipation of discovering something new, the player's mind creates the core of the experience. How do we make games that leverage this? nIn this presentation, we explore a game design paradigm that uses information to create an immersive and empowering experience for an intellectual audience. Using examples from award nominated management and mystery games, The Shrouded Isle and Lucifer Within Us, we discuss how designers can use tools like the Information Horizon, the Information Game Loop and hidden information to reward players for their foresight and cunning.|