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The Number One Educational Resource for the Game Industry

Session Name: Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources
Speaker(s): Wenjie Ou
Company Name(s): NetEase Games AI Lab
Track / Format: Tools Summit

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Overview: Typical cutscenes design starts with game designers creating the storyline, then the artists produce animation based on the storyline. It is frustrating when the animation doesn't align game designer's expectation after a long design cycle. Endless polish and disambiguation bring a huge waste of time and manpower. nTo improve the efficiency of communication and development in producing character animation, this session shares an easy-to-use cutscenes preview tool with low resources in NetEase Games. The tool contains five plugins that can generate speech and animation prototypes from scripts with one click. Game designers can easily apply the plugins to create prototypes, and keep polishing them with artists. With this tool, resources wasted in endless communication and adjustment can be reduced significantly.

Game Developers Conference 2022

Wenjie Ou

NetEase Games AI Lab

free content

Tools Summit

Programming