|Technical Artist Summit: Finding Harmony in Anime Style and Physically Based Rendering
|Track / Format:
|Technical Artist Summit
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|This talk focuses on rendering techniques for creating a physics-based world while keeping anime style feeling in game. A practical approach with deferred rendering pipeline, lighting, shadowing, post process and other notable features in 2D animations in runtime and assets creation are introduced. The concept of bringing advanced modern rendering techniques to toon shading based games can also be applied to other art styles.