Session Name: | How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge |
Speaker(s): | Adam Alker |
Company Name(s): | People Can Fly |
Track / Format: | Design |
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Overview: | What happens when your title scales up along with your studio? Is it something desirable or maybe quite the opposite may it jeopardize your project? Probably, but the answer depends on the specific context, and we want to share with you the history of production of Outriders and the huge growth of the People Can Fly studio. |