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Session Name:

Level Design Summit: Just Me & My Pitch: The Confused Art of Showing a Layout


As a level designer, presenting a playable level is both one of the most difficult and underrated tasks to achieve. More often than not, designers of all skill levels will start their presentation with no explanation nor any context, and put everyone in the room to sleep. When presenting a game level, one cannot rely on the adage of showing rather than telling. A game level has too many moving parts for that. Using a rigorous yet flexible 8-step recipe, this talk will demonstrate how more effective and interesting a design pitch becomes when the presenter both shows *and* tell.

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  • Game Developers Conference 2022
  • Simon-Albert Boudreault
  • Warner Brothers Games
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  • Level Design Summit
  • Design