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The Number One Educational Resource for the Game Industry

Session Name: Game Narrative Summit: Making Player Choices Feel like They Matter in Your Narrative
Speaker(s): Tony Howard-Arias
Company Name(s): Black Tabby Games
Track / Format: Game Narrative Summit

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Overview: Despite your best efforts, it can sometimes feel like decision-making and dialogue choices don't have an actual impact on your game's narrative. In this session, Tony Howard-Arias (Game Designer and Co-writer of Scarlet Hollow) goes in-depth on how they and their partner tackled (and continue to tackle) these challenges on both a micro and macro level. On the macro level, they'll discuss how Scarlet Hollow is intentionally written to build towards a number of discrete endings whose thematic relevance is a reflection of how players have chosen to interact with their narrative. And on the micro level, they'll talk about their game's complex relationship-system, and how minor changes in dialogue and art can make a given playthrough feel personalized and uniquely tailored to its player.

Game Developers Conference 2022

Tony Howard-Arias

Black Tabby Games

free content

Game Narrative Summit

Game Narrative