Overview: |
This talk will go through the new graphics features and workflow improvements implemented for Forspoken, a PS5/PC title. I will talk about the fundamental improvements in addition to the new features implemented for this title, including the creative approaches that were used in improving graphics precision for an open-world game, as well as global illumination initiatives, ray-traced shadow, and ambient occlusion that work in coordination with rasterization, and so on. Our optimization efforts including AsyncCompute and variable rate shading (VRS) will also be discussed. In addition, I will introduce the LOD automatic generation workflow which was designed to help artists improve their work efficiency, as well as the benefits and challenges it entailed.
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