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Session Name:

Math In Game Development Summit: Practical Automation: A Guide to Random Game Content Generation


Random generation is always a very important technology in the game industry. The typical Rogue Like game formally uses it to create extensive and profound randomness as well as the explorable depth. In this lecture, we will start from the mathematical principles of random game content generation technology, with a few simple demos, and gradually deepen, discuss and study a series of technical and game experience problems that random game content generation faces in the practical application. At the same time, we will also build another model to study how to evaluate the game experience of randomly generated game content, and use this model to optimize the program for randomly generating game content.

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