You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'


The Insomniac Games lighting team was able to deliver on the promise of motion picture quality visuals and utilize lighting as a powerful artistic element. This talk will cover the setup, challenges, and lessons learned while paving the way for next gen lighting. There will also be discussion on how the workflows and pipeline from Marvel's Spider-Man were implemented to work with this project and how that work needed to adapt over the span of the project to create a truly fantastic visual spectacle for the PlayStation 5.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Brian Mullen
  • Insomniac Games
  • Anna Roan
  • Insomniac Games
  • free content
  • Visual Arts
  • Visual Arts
  • Production & Team Management
  • Production