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The Number One Educational Resource for the Game Industry

Session Name: Production Essentials Summit: The Agile vs Waterfall Myth
Speaker(s): Benjamin Hoyt
Company Name(s): 47 Games, Inc.
Track / Format: Production Essentials Summit

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Overview: Which development methodology is better for game development: Agile or Waterfall? Given that both methodoliges have existed for decades, why do so many game projects still seem to struggle with schedule and budget? Does a game producer need to be a Certified Scrum Master? Is a Certified Scrum Master equipped to be a game producer?nnDrawing from 15+ years developing licensed games & experiences across a variety of platforms, use cases, and business circumstances, veteran game producer Benjamin Hoyt will explain why "agile vs waterfall" creates a false dichotomy and how both methodologies offer strengths and weaknesses, depending on the specific circumstances of your project. Finally, the lecture will outline a hybrid game production methodology for successfully delivering 3rd-party/work-for-hire game projects facing tight budgets and immovable deadlines.

Game Developers Conference 2022

Benjamin Hoyt

47 Games, Inc.

free content

Production Essentials Summit

Production