Session Name: | Production Essentials Summit: The Agile vs Waterfall Myth |
Speaker(s): | Benjamin Hoyt |
Company Name(s): | 47 Games, Inc. |
Track / Format: | Production Essentials Summit |
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Overview: | Which development methodology is better for game development: Agile or Waterfall? Given that both methodoliges have existed for decades, why do so many game projects still seem to struggle with schedule and budget? Does a game producer need to be a Certified Scrum Master? Is a Certified Scrum Master equipped to be a game producer?nnDrawing from 15+ years developing licensed games & experiences across a variety of platforms, use cases, and business circumstances, veteran game producer Benjamin Hoyt will explain why "agile vs waterfall" creates a false dichotomy and how both methodologies offer strengths and weaknesses, depending on the specific circumstances of your project. Finally, the lecture will outline a hybrid game production methodology for successfully delivering 3rd-party/work-for-hire game projects facing tight budgets and immovable deadlines. |