You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Future Realities Summit: UX for Holograms
Speaker(s): Nicole Lazzaro
Company Name(s): XEODesign, Inc.
Track / Format: Future Realities Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: There are no WIMPS in cyberspace (Windows, Icons, Mouse, Pointers, and Solo Play) For decades WIMPS have dominated games and the rest of computing. Now enter the Metaverse's future reality with proven and emerging techniques to increase your player engagement, storytelling, usability, and immersion and take your experience beyond the WIMPS. Expand your UX design vocabulary to apply XR native interaction models made possible through high resolution hand and body tracking, social collaborative world building, passthrough cameras, eye tracking, emotion sensing, haptics, photogrammetry, machine learning, spatial computing, and light field displays. Join us for a deep dive on 5 first principles and 5 specific XR UX interaction techniques distilled from AR/VR games, entertainment experiences such as special events in Fortnite and Roblox, building the real Orion Spacecraft with the Hololens, and our own explorations in games on Snap's next-gen AR Spectacles. Whether you design for Quest, Vive, Hololens, Index, Mobile AR, Smart Glasses, Projection Caves, or Volumetric Displays, come learn about how UX design changes once you step through the looking glass.

Game Developers Conference 2022

Nicole Lazzaro

XEODesign, Inc.

free content

Future Realities Summit

Virtual / Augmented Reality