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|Session Name:||FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in 'Cyberpunk 2077'|
|Speaker(s):||Kajetan Kapuscinski, Pawel Ochocki|
|Company Name(s):||CD Projekt RED, CD Projekt RED|
|Track / Format:||Design|
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|Overview:||This talk, presented by Cinematic Designers from CD PROJEKT RED, describes how the narrative systems of The Witcher 3: Wild Hunt were re-imagined to support the real-time, branchable first-person-perspective (FPP) reality of Cyberpunk 2077. It explains how gameplay and narrative were merged to create a seamless, player-driven experience in order to turn the player into another actor within the scene, providing tools for action-driven expression while delivering emotional, gut-punching stories. It also covers how this high-level concept was turned into a toolset for designers and how that toolset was used to drive the look, feel, and direction of the entire interactive experience.|