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|Session Name:||Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators|
|Speaker(s):||Alexa Ray Corriea, Lis Moberly|
|Company Name(s):||Electronic Arts, Obsidian|
|Track / Format:||Game Narrative Summit|
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|Overview:||Feedback is a two-way street and integral in game developmentand narrative departments are no exception. Across all levels and disciplines, receiving and offering feedback is vital to the long-term health of a project, the wider studio, and an individual's career progression. However, needs can get lost in translation, especially when a lead or a recently hired associate is approaching a new role for the first time.This session will discuss best practices in giving and receiving feedback regarding game writers, narrative designers, and their stakeholders. Alexa Corriea, Senior Narrative Designer at Electronic Arts, and Lis Mobery, Narrative Designer at Obsidian, will draw from experience with feedback at all levels of game narrative, address popular methods of handling feedback, and discuss the strengths and weaknesses of those approaches. During this talk, Alexa and Lis will review scholarly research and give actionable strategies for creating substantive feedback sessionswith the intended results of applying improved feedback loops being: Healthier teams, stronger revision pipelines, and improved individual writing.|