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|Session Name:||Educators Summit: Games That Cell: Teaching Spreadsheets in Art School|
|Company Name(s):||NYU Game Center|
|Track / Format:||Educators Summit|
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|Overview:||The humble spreadsheet is easy to overlook, but it's ubiquitous across the game industry. They're surprisingly versatile, and they're an invaluable tool in nearly every aspect of game development. But this skill is rarely taught directly, and most books and tutorials are written for finance and accounting. So what are students to do? Alexander King developed an experimental course that teaches spreadsheets to game designers in an art school context. In this talk, you'll see what the course covers and why, lessons learned from each iteration, and see some particular units and exercises that could be integrated into more typical game design or development classes.|