You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: How To Make AAA-Looking Games Like 'A Plague Tale: Requiem' with 20 Artists
Speaker(s): Loc Paulus
Company Name(s): Asobo Studio
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In this session, environment artist Greg Binetruy will share how Asobo Studio's Art Team managed to create the strong and critically acclaimed graphics for A Plague Tale: Requiemoften compared with the biggest AAA blockbusterswith only 15-20 artists for a development time of three years... which included a pandemic lockdown and two office relocations! The talk will examine team hierarchy and organization, production processes and techniques, the organic approach of creating props and levels, and the benefits of using in-house game engine and development tools.

Game Developers Conference 2023

Loc Paulus

Asobo Studio

free content

Visual Arts

Visual Arts