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|Session Name:||How To Make AAA-Looking Games Like 'A Plague Tale: Requiem' with 20 Artists|
|Company Name(s):||Asobo Studio|
|Track / Format:||Visual Arts|
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|Overview:||In this session, environment artist Greg Binetruy will share how Asobo Studio's Art Team managed to create the strong and critically acclaimed graphics for A Plague Tale: Requiemoften compared with the biggest AAA blockbusterswith only 15-20 artists for a development time of three years... which included a pandemic lockdown and two office relocations! The talk will examine team hierarchy and organization, production processes and techniques, the organic approach of creating props and levels, and the benefits of using in-house game engine and development tools.|