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|Session Name:||Tabletop Summit: Increasing Accessibility and Broadening Disability Representation in Tabletop Games|
|Speaker(s):||Morgan Baker, Jesse Martinez, Carol Mertz, Rachel Voss|
|Company Name(s):||Electronic Arts, University of Washington, Exploding Kittens, Forge Ahead: A Party To Access|
|Track / Format:||Tabletop Summit|
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|Overview:||Inclusive design means ensuring games are accessible to people of all abilities and backgrounds, while also making sure we create authentic and meaningful representation.In the first session, "Shifting Your Perspective of Disability," Rachel Voss discusses disability representation in tabletop roleplaying games (TTRPG)touching on why ableism is rampant in TTRPGs and how we can design authentic disabled characters, epic mobility aids, mechanics, items, materials, and much more through the Curb Cut Effect.In the second session, "Building an Accessible Board Game," Carol Mertz, Morgan Baker, and Jesse Martinez share how to build an accessible board game through a case study lens of Exploding Kittens' 2022 game Hand-to-Hand Wombat. They'll discuss accessibility heuristics, research, and technical design to demonstrate how other game designers and publishers can utilize these practices to make their own projects more accessible.|