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|Session Name:||Layered Battles: Generating Multiple Qualitative Tactical Battles for 'Mario + Rabbids: Sparks of Hope'|
|Company Name(s):||Ubisoft Paris|
|Track / Format:||Design|
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|Overview:||Layered Battles is a system created by Ubisoft to procedurally generate a variety of tactical battles through Mario + Rabbids: Sparks of Hope, with specific battles intentions in mind. It allowed the team to win production time over battle creation, to focus on the tactical aspect, while maintaining a high-quality level. To achieve that, the team had to question what the opportunities and needs were for this new game compared to Kingdom Battle. The production went through multiple prototypes, ending with the current system.Every battle is decomposed in 4 layers: Arena chunks, Covers, Navigation, and Enemies and Spawns.Each layer is composed of multiples assets tagged with keywords, which are stored in a library. Multiples tags from different layers can be taken from the library to be used in the configuration files to guide the generation system towards a specific result.|