Session Name: | Math in Game Development Summit: Mobile Math: From ATan2 to Gyro Calibration |
Speaker(s): | Patrick Martin |
Company Name(s): | |
Track / Format: | Math In Game Development Summit |
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Overview: | Stop reinventing the wheel... literally. Whether building a new mobile game from scratch or bringing over an existing PC or console game, here's a quick overview of common mobile UI paradigms and how to implement them mathematically. This session will cover everything common controls like virtual joysticks and wheels, flicking gestures, interacting with 3D elements using 2D gestures, and even how to tie into less often used hardware features like gyroscopes and accelerometers to make a unique experience that players will remember. |