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|Session Name:||Open Source Game Development Summit: Render Graph, a Data-Oriented Approach|
|Speaker(s):||Zhenglong ZHOU, Huabin LING|
|Company Name(s):||Cocos Technologies, Cocos Technologies|
|Track / Format:||Open Source Game Development Summit|
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|Overview:||Cocos engine recently open sourced its data driven Render Graph with a Cyberpunk style demo to showcase high scalability and easy render pipeline customization enabled by this infrastructure. Beyond its original inspiration FrameGraph, RenderGraph uses a data driven approach instead of code driven, it's built with both render pipeline information and render scene information. The novel design is for balancing the convenience and the flexibility of the rendering pipeline customization. It keeps the abilities to automically manage transient resources dependencies and barriers, to visualize and debug the render pipelines. Moreover, RenderGraph manages descriptor set layout automatically, decouples pipeline setup and execution which allows upfront validation, allows graph transformation and modification.In this session Zhenglong ZHOU, Engine Architect at Cocos will explain the core design of this novel RenderGraph technology, and how he used graph theory to construct and transform the render pipeline passes and descriptor set layouts.|