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|Session Name:||Space-Efficient Content Packaging for 'Horizon Forbidden West'|
|Company Name(s):||Guerrilla B.V.|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Horizon Forbidden West presents a complex challenge of packaging and loading massive quantities of game content. In this session, Jan-Jaap Fahner, Principal Tech Programmer at Guerrilla B.V., presents an algorithm for deterministically analyzing the graph of game content to generate space-efficient content packages, allowing for any combination of content to be loaded and unloaded at any time with a minimal number of read operations. The process is fully automatic and requires no modification of artists' workflow or content setup.Jan-Jaap will also present techniques for incremental graph update during content development, and discuss the tradeoff of on-disk data duplication for faster load times.|