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|Session Name:||UI Engineering Patterns from 'Marvel's Midnight Suns'|
|Company Name(s):||Turtle Rock Studios|
|Track / Format:||Programming|
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|Overview:||No longer just for HUDs, User Interfaces in modern games cover everything from inventory to social interactions. With so much UI now required outside of the core game loop, new techniques are needed to handle the growing demand on UI. This talk covers the implementation of the UI architecture used in Marvel: Midnight Suns, how its approach allowed the team to create the breadth of screens the game requires and shared functionality by reducing the complexity of UI creation.|