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The Number One Educational Resource for the Game Industry

Session Name: Technical Issues in Tools Development Roundtable: Build Pipelines, Asset Management and Automated Testing
Speaker(s): Geoff Evans
Company Name(s): Applied Minds
Track / Format: Programming

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Overview: While the challenges of tools development are related to game development, they are not identical. Both dedicated tool teams and part-time tool developers require efficient tool creation and maintenance, without sacrificing usability. These sessions target sharing of best practices, technical trade-offs, and proven techniques in software tool development for game projects and engines. This is a very technical track, covering specific cases, trade-offs and results, while building up a set of successful practices. Topics will include languages and GUI selection, what scale of tools suit which tasks (from one-off scripts to complex suites), trade-offs of various implementations (scripts, macros, plug-ins, dedicated tools), getting and maintaining designer/artist buy-in, supporting middleware, the challenges of mobile platforms, and techniques in building tools for all scales of target platforms. There will be flexible topic areas for each day.

GDC 2014

Geoff Evans

Applied Minds

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