Game Developers Conference 2021
30 Minute Steam Page Makeovers
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Developers Conference 2024
A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'
by Jesse Allen
(Insomniac Games)
Audio
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel'...
by Zack Bogucki
(PlayStation Studios)
Audio
Game Developers Conference 2024
Advanced Graphics Summit: All You Can Ask!
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Generalized Decoupled Shading: Enhancing Rende...
by Dan Baker
(Oxide Games)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU ...
by Matthaeus Chajdas
(AMD)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2024
Agile Spikes in Game Dev: Getting to the Point
by Vikram Saran
(Independent)
Production & Team Leadership
Game Developers Conference 2024
AI Summit: Endless Stories: Utilizing AI to Power a Content Creation Engine
by Hilary Mason
(Hidden Door)
AI Summit
Game Developers Conference 2024
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digita...
by Theresa Duringer
(Temple Gates Games)
AI Summit
Game Developers Conference 2024
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior ...
by Trevor Santarra
(Unity Technologies)
AI Summit
Game Developers Conference 2024
AI Summit: How 'Ara: History Untold' Transformed AI in 4X Games
by Will Chambers
(Oxide Games)
AI Summit
Game Developers Conference 2024
AI Summit: Level Generation with Large Language Models
by Julian Togelius
(modl.ai)
AI Summit
Game Developers Conference 2024
AI Summit: Modularize Your AI Tools to Create Behavior Instead of Code
by Sam Fay-Hunt
(Kythera AI)
AI Summit
Game Developers Conference 2024
AI Summit: Practical Utility AI
by Rez Graham
(Independent)
AI Summit
Game Developers Conference 2024
AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'
by Jane Friedhoff
(Google)
AI Summit
Game Developers Conference 2024
AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Gi...
by Andrew Hoyt
(Treyarch)
AI Summit
Game Developers Conference 2024
All Game Trailers are Not Created Equal
by Adrien Marie
(Dotemu)
Business & Marketing
Game Developers Conference 2024
All Good Things: Sunsetting Your Game the Right Way
by Josh Harrison
(Velan Studios)
Business & Marketing
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Animation Summit: Animation Variety Hour
by Harrison Pink
(Cyan Worlds)
Animation Summit
Game Developers Conference 2024
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
by Greg Lidstone
(Larian Studios)
Animation Summit
Game Developers Conference 2024
Animation Summit: Technical Animation Pipeline of 'Fort Solis'
by Matthew Lake
(Fallen Leaf)
Animation Summit
Game Developers Conference 2024
Animation Summit: The Legends Behind Apex Animation
by Sophie Shepherd
(Respawn Entertainment)
Animation Summit
Game Developers Conference 2024
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Game Developers Conference 2024
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-...
by Scott Kircher
(Insomniac Games)
Programming
GDC 2017
Art Direction Bootcamp: Cinematic Environment Production for 'Uncharted 4'
by Erick Pangilinan
(Naughty Dog)
Visual Arts
GDC 2015
Art Direction Bootcamp: Cinematography for Art Directors
by Robh Ruppel
(Naughty Dog)
Visual Arts
Game Developers Conference 2024
Audio Summit: Challenges and Opportunities in Designing and Developing A...
by Jorge Garcia
(Electronic Arts)
Audio Summit
Game Developers Conference 2024
Audio Summit: Challenges and Opportunities in Designing and Developing A...
by Jorge Garcia
(Electronic Arts)
Audio Summit
Game Developers Conference 2024
Audio Summit: Haptic Design and Implementation of 'Marvel's Spider-Man 2'
by Tyler Hoffman
(Insomniac Games)
Audio Summit
Game Developers Conference 2024
Audio Summit: How Sound Can Make You Feel
by Em Halberstadt
(A Shell in the Pit)
Audio Summit
Game Developers Conference 2024
Audio Summit: Speech Production: Casting to Completion and Avoiding Pitf...
by Adele Cutting
(Soundcuts Ltd)
Audio Summit
Game Developers Conference 2023
Audio Summit: The Value of Play in Interactive Audio
by Daniel Nielsen
(Gminorscale Studios)
Audio Summit
Game Developers Conference 2024
Automated Testing of Shader Code
by Keith Stockdale
(Rare Ltd)
Programming
Game Developers Conference 2024
Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Not...
by Jason Bright
(Electronic Arts)
Programming
Game Developers Conference 2024
Bringing Symbiotes to Life in 'Marvel's Spider-Man 2'
by Austin Broder
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
Building a User and Developer Friendly Cross-DCC Animation Pipeline
by Fleming Lin
(LIGHTSPEED STUDIOS)
Visual Arts
Game Developers Conference 2024
Building Game Worlds with OpenUSD
by Vesa Paakkanen
(Remedy Entertainment Plc)
Programming
Game Developers Conference 2024
Building New Types of Islands in Fortnite (Presented by Epic Games)
by Robert Taylor
(Epic Games)
Programming
Game Developers Conference 2024
Building the 'Minecraft' Creator Platform Block-by-Block
by Kayla Kinnunen
(Mojang Studios)
Production & Team Leadership
Game Developers Conference 2024
Building the Fully Connected Multiverse in 'Suicide Squad'
by Ingimar Gumundsson
(Rocksteady Studios Ltd.)
Programming
Game Developers Conference 2024
Bullet Time Without Bullets: Building 'El Paso, Elsewhere'
by Xalavier Nelson Jr.
(Strange Scaffold)
Production & Team Leadership
Game Developers Conference 2024
Characters and Humor: Problem-Solving-Aid in 'Dave the Diver'
by Jaeho Hwang
(MINTROCKET)
Design
Game Developers Conference 2024
Classic Game Postmortem: 'Star Wars: TIE Fighter'
by David Wessman
(Breda University of Applied Sciences)
Design