GDC 2004
Beyond Fun: Setting Aesthetic Goals and Sticking toThem
by Tim Stellmach
(Harmonix)
Game Design
GDC 2004
Cross Platform User Interface Development
by Tim Stellmach
(Harmonix)
Game Design
GDC 2004
The Civilization Series: How to Maintain a Successful Franchise
by Soren Johnson
(Mohawk Games)
Game Design
GDC 2004
The Interesting Thing About Bishops: Simulation Boundaries in Splinter Cell
by Clint Hocking
Game Design
GDC 2004
Why We Play Games: The Four Keys to Player Experience
by Nicole Lazzaro
(XEODesign)
Game Design