GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Scott Rigby
(Immersyve)
Design
GDC Online 2012
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
GDC Europe 2012
Facebook Developer Day: Advanced Features for Getting the Most Out of Fa...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Building Your Next Generation Social Game with F...
by Matt Wyndowe
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Driving Installs and Re-Engagement with Open Gra...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Growing Social Games with Facebook: Lessons from...
by Julien Codorniou
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: How Mobile Games Can Plug into Facebook for Mass...
by Ali Parr
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Simple Steps to Build & Grow a Social Game on Fa...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Turning Players into Payers: Best Practices for ...
by Colin Creitz
(Facebook)
Game Design
GDC 2012
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Marek Rabas
(Madfinger Games)
Game Design
GDC 2012
Android On Everything: Smooth Development of Cross-Platform Native Andro...
by Ian Lewis
(Google)
Programming
GDC 2010
Authoring Physically Simulated Destruction with NVIDIA APEX
by Dane Johnston
(NVIDIA)
Visual Arts
GDC 2013
Basic Game Building for Windows Phone (Presented by Microsoft)
by Mark Paley
(Windows Phone)
Programming
GDC 2011
Beyond Credit Cards: Localized Payment Strategies For a Global Business ...
by David Cole
(DFC Intelligence)
Monetization: Sponsored
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2012
BlackBerry 10 - A Game Developers Platform (Presented by BlackBerry)
by Sean Paul Taylor
(Research In Motion)
Programming
GDC 2012
Boosting Rendering Performance with Automated High Quality 3D Asset Opti...
by Ulrik Lindahl
(Donya Labs AB)
Programming
GDC 2012
Build More Immersive Games with Intel SSDs (Presented by Intel)
by Chris Saleski
(Intel Corporation)
Programming
GDC 2013
Building Connected Game Experiences on Windows Phone (Presented by Micro...
by Tim Laverty
(Windows Phone)
Programming
GDC 2013
Building DirectX Games for Windows and Windows Phone (Presented by Micro...
by Joao Raza
(Windows Phone)
Programming
GDC 2011
Building Next-gen 3D Android Games with Snapdragon's Adreno GPU (Present...
by Fredrik Erlandsson
(Southend Interactive)
GDC Smartphone Summit
GDC Online 2012
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
GDC 2013
Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
by Anders Jeppsson
(BlackBerry)
Business, Marketing & Management
GDC 2011
Cloud Gaming: 10x the Audience for your PC games (Presented by Gaikai)
by Nanea Reeves
(Gaikai)
Business and Management
GDC 2011
Commerce Platform Economics: Analysis Behind Informed Build or Buy Decis...
by Michael Herndon
(Digital River)
Monetization: Sponsored
GDC 2012
Consumer Interests and Behaviors in the Virtual Goods Economy (Presented...
by Robert M. Crawford, Ph.D.
(Frank N. Magid Associates)
Business and Marketing and Management
GDC 2013
Core Technologies for Windows 8 Games (Presented by Microsoft)
by Chas Boyd
(Windows Graphics)
Programming
GDC 2013
Cross-Platform Game Development: Best Practices Learned from Unreal, Uni...
by Omar Rodriguez
(Intel)
Programming
GDC 2012
Cross-Platform Games Monetization in Western and Emerging Markets (Prese...
by Peter Warman
(Newzoo)
Monetization
GDC 2013
Crossing Microsoft Screens: Building Cross Platform Gameplay in Skulls o...
by Ben Vance
(17-BIT)
Programming