GDC Europe 2010
Baggies, DVDs and Bitstreams: How to Reinvent Yourself in a Dynamic Market
by Louis Castle
(InstantAction)
Game Design
GDC Europe 2010
Baldur's Gate: A 10 Year Retrospective
by Ray Muzyka
(BioWare)
Game Design
GDC Europe 2010
Chilling Tales from Red Steel 2: How Motion Control Will/Won't Change Th...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC Europe 2010
Designing Guild Wars 2 Dynamic Events
by Colin Johanson
(NCsoft - ArenaNet)
Game Design
GDC Europe 2010
Five Rules for Draft One of Your Game Design
by Bruce Shelley
(Ensemble Studios)
Game Design
GDC Europe 2010
Heavy Rain: How Far Are you Prepared to Go to Develop an Original Project?
by David Cage
(Quantic Dream)
Game Design
GDC Europe 2010
Imaginary Places, Strange Maps, and How Pop Culture Resonates Past Media...
by Bernd Diemer
(Crytek Hungary)
Game Design
GDC Europe 2010
Intuition vs. Metrics: The Big Debate
by Jeferson Valadares
(Playfish)
Game Design
GDC Europe 2010
Kinecting With A New Audience
by Andrew Oliver
(Blitz Games)
Game Design
GDC Europe 2010
Limbo: Balancing Fun and Frustration in Puzzle Design
by Jeppe Carlsen
(Playdead)
Game Design
GDC Europe 2010
More Buttons, Less Control
by Jon Brown
(Sidhe)
Game Design
GDC Europe 2010
Player Councils in MMOs: Useful Tools or Waste of Time?
by Ptur Jhannes skarsson
(CCP Games)
Game Design
GDC Europe 2010
Player Councils in MMOs: Useful Tools or Waste of Time?
by Ptur Jhannes skarsson
(CCP Games)
Game Design
GDC Europe 2010
Postmortem: Bejeweled Blitz, Cross-Platform Social Gaming in Practice
by Jason Kapalka
(PopCap Games)
Game Design
GDC Europe 2010
The Belly of the Whale: Living a Creative Life in the Game Industry
by Bob Bates
(Bobbates.com)
Game Design
GDC Europe 2010
The Design of The Settlers Online: Adapting Classic Design Rules to Free...
by Teut Weidemann
(Bluebyte/Ubisoft)
Game Design
GDC Europe 2010
The Tao of Level Design: A Study of 3 AAA Games
by Saku Lehtinen
(Remedy Entertainment)
Game Design
GDC Europe 2010
The Untapped Potential of the MMO
by Andreas Ojerfors
(Funcom)
Game Design
GDC Europe 2010
The Untapped Potential of the MMO
by Andreas Ojerfors
(Funcom)
Game Design
GDC Europe 2010
Viral Mechanics Uncovered
by Aki Jarvinen
(Digital Chocolate)
Game Design
GDC Europe 2010
Viral Mechanics Uncovered
by Aki Jarvinen
(Digital Chocolate)
Game Design
GDC Europe 2010
You Gotta Fight for your Right to Story: Storytelling from Kids to Casua...
by Kenny Shea Dinkin
(Independent)
Game Design