GDC Europe 2012
Games Happen: Design Lessons from MirrorMoon & Fotonica
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
GDC Europe 2012
Indie Level Design: Adventures in Negative Space
by Rudolf Kremers
(Omni Systems)
Independent Games Summit
GDC Europe 2012
Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
by John Sear
(wallFour)
Independent Games Summit
GDC Europe 2012
The Dream Machine Postmortem: How To Make A Hard Thing Even Harder
by Anders Gustafsson
(Cockroach Ink.)
Independent Games Summit