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Session Name Train (or How I Dumped Electricity and Learned to Love Design)
Speaker(s) Brenda Brathwaite
Company Name(s) Loot Drop
Track / Format Game Design
Overview Two years ago, after playing a run of games that both looked and played the same, digital game designer Brenda Brathwaite shut off her computer and consoles and began to consume dozens of non-digital games from all over the world. Soon, she returned to her native paper prototyping and eventually started work upon a series of six intentionally non-digital 'gallery games' each designed to explore a difficult topic. The result of this trek proved incredibly eye-opening and rewarding for her as a designer and culminated in the highest praise for a game she had ever received. In this lecture, Brathwaite talks about the design process of her series the Mechanic is the Message and specifically the award-winning game Train, and shares what she learned from our brothers and sisters in that other medium when she cut the cord, became incredibly inspired, and learned to love design.

GDC 2010

Brenda Brathwaite

Loot Drop

free content

Game Design

Design



UBM Tech