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Session Name Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
Speaker(s) Bronwen Grimes
Company Name(s) Valve Software
Track / Format Visual Arts
Overview Creating a bigger, better sequel for the same platform is a challenge. This visual arts presentation will discuss the use of shaders developed for the production of Left 4 Dead 2 to save time and memory, shipping a successful sequel inside of a single year.

GDC 2010

Bronwen Grimes

Valve Software

free content

Visual Arts

Visual Arts


UBM Tech