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Session Name Minimalist Game Design: Growing OSMOS
Speaker(s) Eddy Boxerman, Andy Nealen
Company Name(s) Hemisphere Games, Hemisphere Games / Rutgers University
Track / Format Independent Games Summit
Overview Creating a mostly relaxing, yet compelling and varied game, while staying focused on very few core game mechanics, turns out to be incredibly difficult. Game creators Eddy Boxerman and Andy Nealen from Hemisphere Games discuss the development process and design philosophy behind their award-winning ambient physics game OSMOS, how they developed the mechanics, visuals and soundscape, and how they understood and learned to embrace the concepts of ambient gaming and game design minimalism.

GDC 2010

Eddy Boxerman

Hemisphere Games

Andy Nealen

Hemisphere Games / Rutgers University

free content

Independent Games Summit

Independent Games



UBM Tech