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Session Name Indies and Publishers: Fixing a System That Never Worked
Speaker(s) Ron Carmel
Company Name(s) 2D Boy
Track / Format Independent Games Summit
Overview The typical relationship between a development studio and a publisher/distributor these days is an adversarial one. It is approached, from both sides, with an attitude of untamed self-interest and a sense of entitlement. From this approach the industry has developed unhealthy and inefficient practices that work against developers and recently against publishers as well. In this presentation, Ron Carmel, Co-Founder of 2D BOY and co-creator of WORLD OF GOO, will discuss the problems with the current model (a tenant farming ecosystem build upon a weak security model), contrast how Valve and Microsoft deal with developers, and propose that creating more transparency in the game industry will give rise to a healthy model for developers and publishers/distributors to work together.

GDC 2010

Ron Carmel

2D Boy

free content

Independent Games Summit

Independent Games



UBM Tech