You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Minimalist Game Design: Growing OSMOS
Speaker(s): Eddy Boxerman, Andy Nealen
Company Name(s): Hemisphere Games, Hemisphere Games / Rutgers University
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Creating a mostly relaxing, yet compelling and varied game, while staying focused on very few core game mechanics, turns out to be incredibly difficult. Game creators Eddy Boxerman and Andy Nealen from Hemisphere Games discuss the development process and design philosophy behind their award-winning ambient physics game OSMOS, how they developed the mechanics, visuals and soundscape, and how they understood and learned to embrace the concepts of ambient gaming and game design minimalism.

GDC 2010

Eddy Boxerman

Hemisphere Games

Andy Nealen

Hemisphere Games / Rutgers University

free content

Independent Games Summit

Independent Games