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The Number One Educational Resource for the Game Industry

Session Name: AI and Interactive Storytelling: How We Can Help Each Other
Speaker(s): Daniel Kline, Michael Mateas, Emily Short
Company Name(s): Crystal Dynamics, University of California, Santa Cruz, Independent
Track / Format: AI Summit

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Overview: For some time, the industry has been exploring how to effectively manage the complexity of multiple story arcs, contextually appropriate character behavior, and yet still maintain an over-arching ebb and flow of tension and drama. In their quest, writers and designers have started looking to AI for solutions to these problems. Additionally, many techniques that are already being used in interactive drama can be used to augment traditional games. Through three short lectures, this session gives examples of ways that AI can enable the design and implementation of branching narratives, dynamic adaptive dialog, interactive storytelling, and drama management.

GDC 2010

Daniel Kline

Crystal Dynamics

Michael Mateas

University of California, Santa Cruz

Emily Short

Independent

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AI Summit

AI