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Session Name It Stinks and I Don't Like It: Making a Better Engine Experience At Insomniac Games
Speaker(s) Sean Ahern
Company Name(s) Insomniac Games
Track / Format Production
Overview

Video game development has progressed significantly over the years - from punch cards and user made tools to enterprise level applications. While the technology that we use on a daily basis has changed significantly, can we really say that the experience of creating games has improved as well?

Studios are constantly on the look-out for the next best tech, middleware, or ideas to help make their next title a reality (and success). With licensed tech and often-times even proprietary software, the User Experience is frequently viewed as a second class-citizen when efficiency and deadlines are in the fore-front. At Insomniac Games, we've decided to make the user experience of our tools a priority. By leveraging traditional engine programming with web application technology, Insomniac Games has created their new engine from the ground up with a focus on the user experience.

GDC 2012

Sean Ahern

Insomniac Games

free content

Production

Production


UBM Tech