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Session Name Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Presented by Epic Games, Inc.)
Speaker(s) Alan Willard
Company Name(s) Epic Games, Inc.
Track / Format Game Design
Overview
This is the first public showing of Epic Games' "Elemental" Unreal Engine 4 real-time demonstration, which highlights rendering features utilizing DirectX 11 hardware, taking per-pixel deferred shading to the next level. Specular highlights and shadowed reflections from emissive materials create area lights with shadowing. Fully dynamic global illumination brightens both opaque and translucent materials, and glossy surfaces display accurate reflections, subsurface scattering and deferred decals. All lighting is complemented by UE4’s new GPU-accelerated particle simulation and post-processing pipeline. UE4’s brand new Kismet visual scripting system with blueprints delivers unprecedented productivity to level and object scripting, putting more power than ever before into the hands of artists and designers. UE4 enables developers to build, modify, test and simulate games, quickly edit code, and immediately see results within the Unreal Editor – all in real time and on the fly.

GDC Europe 2012

Alan Willard

Epic Games, Inc.

free content

Game Design

Design


UBM Tech