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Session Name Classic Postmortem: GoldenEye 007
Speaker(s) Martin Hollis
Company Name(s) Zoonami
Track / Format Game Design
Overview

Considered by many to be one of the best and most addictive multiplayer gaming experiences on the Nintendo 64 -- or on any platform in the '90s really -- Rare's GoldenEye 007 set the standard for what a first-person shooter on a console could accomplish. Its single-player campaign was also much better than any movie tie-in deserved to have. 15 years after GoldenEye 007 first hit stores, its director Martin Hollis shares how his team created the biggest release for the N64 without Mario in its title, and how what started as a Virtua Cop-style on-rails project became the legendary FPS that paved the way for console shooters like Halo and countless others.

GDC Europe 2012

Martin Hollis

Zoonami

free content

Game Design

Design



UBM Tech