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Session Name Guild Wars 2: Finding Our Voice
Speaker(s) Angel Leigh McCoy, Bobby Stein
Company Name(s) ArenaNet, ArenaNet
Track / Format Game Narrative Summit
Overview It took five years and 2.5 million words before Guild Wars 2 was ready. Among the many challenges the writing team faced, it was the inclusion of 90-films of voice-over that caused the most complications. Join lead writer, Bobby Stein and narrative designer, Angel Leigh McCoy as they share lessons learned from writing and editing a massive game, and how they're applying new techniques in generating post-ship content.

GDC Online 2012

Angel Leigh McCoy

ArenaNet

Bobby Stein

ArenaNet

free content

Game Narrative Summit

Game Narrative



UBM Tech