| Session Name | Guild Wars 2: Finding Our Voice |
| Speaker(s) | Bobby Stein, Angel Leigh McCoy |
| Company Name(s) | ArenaNet, ArenaNet |
| Track / Format | Game Narrative Summit |
| Overview | It took five years and 2.5 million words before Guild Wars 2 was ready. Among the many challenges the writing team faced, it was the inclusion of 90-films of voice-over that caused the most complications. Join lead writer, Bobby Stein and narrative designer, Angel Leigh McCoy as they share lessons learned from writing and editing a massive game, and how they're applying new techniques in generating post-ship content. |