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Session Name One Man, 17 SKUs: Shipping on Every Platform at Once
Speaker(s) Brian Provinciano
Company Name(s) Vblank Entertainment
Track / Format Programming
Overview This talk takes attendees through the entire process of developing and releasing multi-platform games, from A to Z, with a primary focus on consoles and Steam. From programming to business and production, it's a content heavy talk that covers a lot of ground. It paints the complete picture by detailing everything from code to contracts. The sheer volume of tasks adds up quickly when developing console games; building a game which can can fit every system's varied requirements and SDK adds even more complexity. Preparation is key and this talk provides the roadmap.

GDC 2013

Brian Provinciano

Vblank Entertainment

free content

Programming

Programming


UBM Tech