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Session Name Sex in Video Games
Speaker(s) David Gaider
Company Name(s) BioWare EA
Track / Format Design
Overview Games have reached the point where realistic portrayals of sex and adult relationships are possible, but what does this mean to us as developers? How much responsibility do we have in addressing issues of sexism and sexuality, and are we inadvertently making statements about what is acceptable, even when we don't mean to say anything at all? Our industry is struggling with a conflict between the desire to be taken seriously as an art form, and the desire to avoid addressing social issues because what we make are "just games." These things have implications on our sales, and while they can be addressed, it can only happen if we are willing to acknowledge that greater discussion of the topic within the industry is merited.

GDC 2013

David Gaider

BioWare EA

free content

Design

Design



UBM Tech