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Session Name Biff! Boom! Pow! Introducing Students to Sound for Games
Speaker(s) Karen Collins
Company Name(s) University of Waterloo
Track / Format GDC Education Summit
Overview How do you teach students about sound design for games when they only get a few classes on the subject? How can game instructors learn enough about sound design to be able to teach it? What kinds of exercises can help a student to rapidly develop skills in sound for games? Designed for a full, 12-week course, but adaptable for shorter courses, the exercises and examples introduced in this lecture teach students about the functions of sound in games through hands-on, creative practice. The exercises teach listening, spotting, recording, editing, creative design, mixing, Foley, and more!

GDC 2013

Karen Collins

University of Waterloo

free content

GDC Education Summit

Game Career / Education


UBM Tech